I just downloaded the tutorial sample project and after compiling it for: Device - Debug - SDK 4.2
I got a crash when testing on an ipod touch.
Here is the log:
warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1 (8C148)/Symbols/usr/lib/info/dns.so (file not found).
Assertion failed: (selector != __null), function schedule, file /Users/adamjohnston/Desktop/downloads/cocos2d-cocos2d-x-samples-605ee59/Cocos2dxSimpleGame/Cocos2dxSimpleGame/libs/cocos2dx/platform/CCNode_mobile.cpp, line 925.
Program received signal: “SIGABRT”.
The assert is here:
void CCNode::schedule(SEL_SCHEDULE selector, ccTime interval)
CCAssert( selector != NULL, "Argument must be non-nil"); //<--- ASSERT
CCAssert( interval >=0, "Argument must be positive");
CCScheduler::sharedScheduler()->scheduleSelector(selector, this, interval, !m_bIsRunning);
and it’s raised by:
this->schedule( schedule_selector(HelloWorld::update) );
If we comment the last line, the game runs on the device (but without collisions).
This crash is not happening on the iphone simulator neither the windows simulator.
Can somebody reproduce this error?