I’m urgently looking for a solution for my problem. In Cocos2d for iPhone I managed to get a layer with a transparent background so I can see ands interact with a regular UIView that is placed behind the Cocos2d view. For Android I’m looking to achieve the same thing.
So what I would like is a transparent Cocos2dxGLSurfaceView (displaying a layer with a transparent background) so you can see a Layout that is placed behind the Cocod2D view. Ultimately the Cocos2dxGLSurfaceView should also pass through touches to the underlying Layout.
Is this possible and where should I start ?