Tiled map

Tiled map
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I want to create a pretty big map created from tiles (lets say 100x100 tiles. each tile is 32x32).

What is the best approach to do it?
I was thinking of just making visible the tiles that fit on the screen. And while the character moves on the map I would make visible the next row or column depending on the move direction and then make the opposite row or column invisible.

I wonder how good is this approach (in terms of performance and other)?
Can you advice a better one?
Or how can I optimize this one.

Untitled-1.jpg (232.7 KB)