I run watermelon me using XCode+cocos2d-x on iPhone and Eclipse+cocox2d-x on Android.
In both cases, (both in simulator and devices), the coins are not animating correctly as in watermelon me running on XCode+cocos2d-iphone JS binding.
In fact, animations don’t work at all in the game scene of watermelon. But they do work in the menu scene, and in TestAction.js.
Anybody notices the same thing? Just take a look at the coins in the cocos2d-x watermelon me.