hey,guys, i have a intersting problem. i use texture packer to package all of my resources, and it works well on cocos2d, now i’m porting my game to cocos2d-x, but i found out that the every picture is twice larger than that in the cocos2d. here is the source code.
CCSpriteFrameCache * cache = CCSpriteFrameCache::sharedSpriteFrameCache();
CCSprite* bird = CCSprite::createWithSpriteFrameName;
please help! thanks a lot