Just wanted to post a note to say “thank you” to everyone who puts in all the effort on Cocos2d-x.
Yesterday my C:drive on my primary windows workstation failed and I had to rebuild the development environment.
Cocos2d-x was the easiest part of the setup.
- Install Visual Studio
- Download/Unzip Cocos2d-x 2.2
- Check Game out of SVN
- Run ‘build-native.cmd’ from the NDK
- Android Success!
It was so easy — installing Visual Studio took longer than configuration of Cocos2d-x and the first run of the game worked.
I remember a while back you needed Cygwin, a bunch of complex stuff — it is great that it is just dead simple now.