System Disk Crashed, Had to Set Cocos2d-x Up From Scratch, Thank You!

Just wanted to post a note to say “thank you” to everyone who puts in all the effort on Cocos2d-x.

Yesterday my C:drive on my primary windows workstation failed and I had to rebuild the development environment.

Cocos2d-x was the easiest part of the setup.

  1. Install Visual Studio
  2. Download/Unzip Cocos2d-x 2.2
  3. Check Game out of SVN
  4. Run ‘build-native.cmd’ from the NDK
  5. Android Success!

It was so easy — installing Visual Studio took longer than configuration of Cocos2d-x and the first run of the game worked.

I remember a while back you needed Cygwin, a bunch of complex stuff — it is great that it is just dead simple now.

Thanks!