Sure, you can ask actually anything from me
I’ve started my game using cocos2d-spritebuilder aka cocos2d-iphone, which is using Objective C. Development was long and later it was abandoned and cross-platform games stated as requirement. With all my game code I had only one choice - convert it to C++(which in that time I never used). And my wonder was that conversion was smooth, simple and interesting. I saw how is Objective C almost the same vs C++ in simple code, but yea, I should write more code for the same result… but for faster result, my game is faster with C++ in all aspects.
But I’m not sure why you said “Cocos products” - it’s just cocos2d-x C++ engine only for me and nothin else, nothing more.
In some sense I’m a hostage. I’ve done too much work for my game with cocos2d-x and C++, I can’t just start over and rewrite my game to another engine.
But what other engine? Seriously, the choice is only one - Unity, but I hate it… and now I like power of the C++ and probably will stay with it for a long time…
Don’t know why you think that way but probably not engineer, but designer, director or product chief manager
Because it’s much more closer to cocos2d-x C++ engine than anything you’ve done already and doing currently. However, I don’t understand why do you care, because SpriteBuilderX is open-source and I can’t try to get some revenue from it later. I’m telling about it just because it’s simple UX editor with simple functionality, but enough for developing casual game UI’s. So I just wanted to share it, so people know that it’s currently only 1 editor mostly closed to C++ engine and connected with it.
Because cocos2d-x is dying, I have the same feeling and view as it was for cocos2d-iphone. Users leave from here and new users, who just wanted to try it, getting too much struggle on the way and big wall of confusion, not working stuff and very old and poor examples.
Thats what I’m talking about, another EOL. But actually, with that as I said main engine, cocos2d-x itself is under risk. It’s hard to get analytics but I’m sure that more and more devs and companies moving away from here… for sure to Unity.
Overall you just don’t want to listen me. I will tell you only once - create a new nice design(UX and core) editor and try to monetize it, with such you could probably exists as company in future.