When I added a CCSprite with a frame in the .plist file to the CCLayer, it correctly shows the image in CocosBuilder (version 3.0 alpha) and everything are fine in the .ccb file
The spritesheet file of the CCSprite is shown as “Texture/texture.plist”.
However, when I read the ccbi file, the spritesheet file name is “texture.plist” only ( std::string spriteSheet = pCCBReader->readCachedString(); line 518, CCNodeLoader.cpp)
leading failure of loading the correct spritesheet.
I need to put texture.plist in the Resources folder to solve it temporarily……
Anyone have idea of how to solve it?