Sprite3D to Billboard with animation

I would like to render a Sprite3D to a texture using an ortho camera and then use this texture to a Billboard to show on a 3D scene. It would have to do this every frame to do animation. Is it possible to achieve this? If it is, I kindly request an example. Thanks

P.S. A work-around would be to render the Sprite3D’s with an ortho camera and manually change their positions and scales to match the 3D world however this would require to update all objects when the camera is moved and maybe z-depth issues.

Hi. just to let you know that this is perfectly possible in Cocos2d-x. You render to a texture as normally you would do, and then create a Billboard using “createWithTexture” . I also used

director->setProjection(Director::Projection::_2D);

for ortho and

sprite->resumeSchedulerAndActions();

to animate without having to add as a child

thanks