Thank you for your reply.
My environment :
Mac OS X Snow Leopard 10.6.8
iOS SDK 4.2
iPod Touch 4 (iOS 4.3.5 8L1)
I just download the zip from google code, decompress, open test project and build it.
It works fine for all samples in the 0.9.0, but not in 0.9.1.
In 0.9.1, most samples would works, but only a few samples would crash.
It’s crash when tap the menu item of samples (e.g.ParticleTest).
The original ParticleTest sameple of Cocos2D-iPhone 1.0.1 also works fine for me.
This is the console log when running crash on my device:
Assertion failed: (0), function copyWithZone, file /Users/RC/_GameDev/Tools/Cocos2D-X/cocos2d-1.0.1-x-0.9.1/tests/test.ios/../../cocos2dx/cocoa/CCObject.cpp, line 34.
Program received signal: “SIGABRT”.
warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.3.5 (8L1)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found).
The Debugger has exited with status 0.(gdb)