I use CCSprite::createWithSpriteFrameName to init a CCSprite.
And set the AnchorPoint to (0,0)
But the sprite is displayed like the AnchorPoint is 0.5 0.5,what can i do? thanks
code as follows:
CCSprite* mainBgSprite = CCSprite::createWithSpriteFrameName(IMAGE_TABLE_PLAYER_BG_PATH);
CC_BREAK_IF(! mainBgSprite);
mainBgSprite~~>setPosition;
mainBgSprite~~>setAnchorPoint(CCPointZero);
this->addChild(mainBgSprite, –1, 0);