[SOLVED] How to include cocos2dx Plugins? (Plugin X)

I see that in the repo there are plugins, and I really want to use flurry without integrating myself.
But these plugins are their own projects, how do I include the functionality in mine?

Edit: I found a guide for android , but not for iOS.

Anybody?

I’ve figured it out. If anyone needs help with this, I’d be willing to post specific instructions.

Hello! Do you know this Plugin-X project is Open-Source?

Justin Godesky wrote:

I’ve figured it out. If anyone needs help with this, I’d be willing to post specific instructions.

Infos will be appreciated thanks

Massimo

Justin Godesky wrote:

I’ve figured it out. If anyone needs help with this, I’d be willing to post specific instructions.

haolin chen wrote:

Hello! Do you know this Plugin-X project is Open-Source?

I don’t know if it’s specifically licensed, but it’s source is right there, you can modify it.

Massimo Nicolardi wrote:

Infos will be appreciated thanks

I was going to do a text post on here, but I instead wrote a blog post if you want to check it out.