I created a plain Hello World project using Cocos Creator v1.1.2 and I did not change anything. I built the project and compiled it for Android using a debug Keystore but it does not open on 2/3 of my Android devices. I get the error message saying “Unfortunately, hello_world has stopped.”
Does anyone else get this error?
Tried my game
Here it works:
Also, is there any way to make the Android buttons disappear when the game is open? Is there a full screen/immersive mode that can be activated in the AndroidManifest file?
I’m having the same problem too, even for earlier creator version.
But that only happen when I choose compile using default template. When I choose binary template, the app is working properly.
Maybe @jyinkailej can follow this up, normally we build the binary engine with the source code using in default engine, there shouldn’t be much differences