I’ve asked this question on bada specific forum here, but I think this is not platform specific. So…I’m working on a game that requires quick succession of touch events (lots of taps very quickly). What I have found is that a lots of these events are lost and not processed. If I do a quick double tap on the screen only the first tap is handled. I receive only one
ccTouchBegan and one
ccTouchEnded. I’ve tried raising the priority when registering the touch delegate like this
CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 255, true); but with no visible effect (I guess the priority is only used when having multiple touch delegates).
Has anyone any suggestions about what could be done to get all touch events handled?