I have come across two major issues regarding the audio in the game that I am working on.
What concerns me is that these issues cant be reproduced 100%
Sometimes background audio would not play although other sound effects get played. (Android).
a fix in preloading of a different audio asset seemed to have stopped the issue although I am not sure how.
Sometimes a single sound effect file will stop playing while other effect play.(IOS)
Sometimes background audio wont stop playing even after calling stopBackgroundMusic() and would continue to play in next scene. (IOS).
I had to resort to failsafe and stop that background audio in init() of next scene.
Overall I am concerned with the reliability of SimpleAudioEngine and would appreciate if anyone can help me with such issues.