What about adding to playEffect loop parameter?
I want to run looped sound of ticking clock
What about adding to playEffect loop parameter?
I want to run looped sound of ticking clock
Many developers ask for this feature. Let me discuss it with Ming
Thanks for your advice. Feature #633 created.
Please feel free to update issues, add your comment & feedback.
Thank you
#633 resolved.
Hm-m, feature is working, but
take for example
http://www.freesound.org/samplesViewSingle.php?id=117279 and play it with loop=true, and than listen how this looped sound played with player like Winamp.
It’s differents…
Great, i implemented that bit for me a couple of days ago…
I have to check the forums more often
Marat Yakupov
Could you explain what the difference is?
In sounds from pc-speakers that my ear hears This made feature unusable for me.
Hi, Marat. I just add the test case of play effect repeatly in CocosDenshionTest. It works well on ios. But I have no win32 environment now.
If your target platform is ios or android, I suggest you to test this feature on target mobile platform first, and ignore the difference on win32 platform briefly. I will check the win32 playback before version release.
Hm, i’m tested only on win32. Ok, thanks for reply