Shaders HTML5 and iOS


Hi there, I’m in the early stages of putting together a game prototype with the HTML5 + Javascript framework and would super appreciate if someone can answer a few quick questions :slight_smile:

  1. I’ve gone through the docs and it’s not super clear to me how this will turn into / bind to native code once I’m ready to port to iOS, or will it simply run the project in a UIWebView with Canvas inside of an XCode project?
  2. If I apply shader programs to my textures / scenes in the HTML5 framework, will these also bind to native openGL implementation on iOS or will the game degrade to use a canvas webview with no OpenGL?

Thanks in advance!



Please download and refer to the jsb and html5 sample of MoonMorrior.
The difference and the same things have been demonstrated very well in the project.
Indeed, I learned jsb and htmls from project and get a lot useful information.