I am starting a project with some other guys using cocos2d-x.Since some of the developers are using macs and some other windows I am trying to figure out a way to create the cocos2d-x project and folder structure so that both partys can work on it.
It was no problem to create a HelloWorld sample project for windows or mac but I still couldn’t find out a way so that both can work on the same project.
On windows I just added a project with the cocos2d-x template wizard.The problem there is that I will have alot of stuff that I dont need like those sample projects/chipmunk and so on. I tried to create an empty win32 project and adding all dependencies/libs/addition includes afterwards… but I did not get it working somehow.
I am wondering what the smallest visual studio solution setup may look like.
I am also not sure if there is any preferred folder structure regarding that the whole project should be on github.
I hope you guys can help me, any help is much appreciated.