Ok, I think I may have actually solved part of the problem…
Apparently on win32 I can also do the following:
Which then makes my app look the same on both retina and standard. However, what if on win32 I want to set my resolution to something custom? Do I need to define my own scale variable based on ‘actual_width / 320’ and scale all of my setPosition() commands manually or is there a better way?
Can I just call setContentScaleFactor(newScale) using a custom scale factor, such as 2.3f ?