Hello to the community! I’m new here so please bear with me.
I’ve read a lot about securing assets for Cocos2d-x and, for images at least, TexturePacker seems to be the common answer for many developers. I’m still at a loss when it comes to sound files, though.
I have two questions:
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Are there other alternatives to packing resources (images, sound files) so that they cannot be extracted from the app by a third party?
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How do you use the pvr.ccz with the Android part of the Cocos2d-x project?