SDK Box question

Hi,

Would like to know if the plug-in for Cocos Creator SDKBOX, is stable enough to use, to release my game. Furthermore, does the SDKBox plug-ins work both for Desktop and Mobile. I’m following the below tutorial for implementation, I’m planning in importing Social Share:

http://docs.sdkbox.com/en/qa/cocos_creator/

http://docs.sdkbox.com/en/plugins/share/v3-js/

The thing I don’t understand on the second link, is for cocos2dx and not gears towards **javascript like the first link that’s for Admob, but I’m just following the implementation method ( plug-in ). So, should I focus on the social link and just follow the javascript procedures within it, and leave out the c++ sections? I think it would really be nice, if we can have the same procedure that was done for Admob, be applied to the other plug-ins for us **javascript Cocos Creator users…**Just a simple and humble observation…Thanks again for your hard work and dedication…God Bless, you and your loved ones…

Sincerely,

Sunday

Probably should post this to SDKBOX board.

  1. SDKBOX only supports Mobile for now, no Desktop and web support yet.
  2. when you integrate SDKBOX plugin, you should be able to just use the JS code, however sometimes the automatic integration fails, then you have to going through the c++ section. So I would suggest try call the functions in JS first, if something goes wrong, then walk through the c++ section.
  3. We’re in the process of creating more documentations, but it will take time. so we refined the admob sample to make it as an reference for other plugin.
  4. If you use Visual Studio Code, we provide auto completion for it, it will make your life easier.

Hi @nite,

Thanks for the reply and guidance…:slight_smile: God Bless…

Sincerely,

Sunday