Hi guys, having a problem figuring out how the scaling is supposed to work on tablets for the android version of Hello World.
I uncommented the line: view->create(480, 320) , and the viewport actually seems the full size of the tablet in the emulator but the Cocos2dx logo sprite isn’t scaled at all.
The text is aligned correctly though as its based on offsets from the edges of the viewport.
Am i misunderstanding how the automatic scaling works? Do i have to manually handle the sprites scaling even though the viewport is scaled automatically?