Sample of animation with pList

Hi,

Is there any sample for creating an animation sprite with pList?

I found some things but I can’t make it work.

CCSpriteFrameCache::sharedSpriteFrameCache()~~>addSpriteFramesWithFile;

CCAnimation *animation = CCAnimation::animation;
animation~~>setDelay(0.2f);

char frameName[4];

for (int i=1; i<=4; i++) {
sprintf(frameName, “PartBox_%d.png”, i);
CCSpriteFrame* pFrame = CCSpriteFrameCache::sharedSpriteFrameCache()>spriteFrameByName;
animation
>addFrame(pFrame); // <——— here it gives an exception reading location don’t know why =/
}

CCAnimate *anim = CCAnimate::actionWithAnimation(animation,true);
sprite~~>runAction;
spriteAnim~~>setPosition(ccp(200,200));

Is this wrong or is this correct?

And

CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(“Parts/Part1.plist”);

This I only have to call once like at the beginning of loading the scene?

Sorry first time using cocos2d.

friendly regards.

You can refer SpriteBatchNodeReorderIssue767 in SpriteTest.