runAction on CCTableView bugged?

Hi there.

I’ve got a CCTableView within a CCLayer. Now if I move the table, everything is correct.

@
CCMoveBy *by = CCMoveBy::create(3, ccp(100,0 ) );
table~~>runAction;
@
If I try to move the whole parent layer instead , there is an ugly glitch, that makes the table move faster than its contents
@
CCMoveBy *by = CCMoveBy::create );
this~~>runAction( by ); // this is the parent CCLayer
@

Any way to fix this? A complete example class is attached to this post.


TableMove.h.zip (1.2 KB)

OK, seems to be fixed in the current version of CCScrollView
https://github.com/cocos2d/cocos2d-x/blob/gles20/extensions/GUI/CCScrollView/CCScrollView.cpp