I’m new to iPhone development / Cocos2d and I started going through some tutorials by Ray Wenderlich making tile based games using the “Tiled” app. [[http://www.raywenderlich.com/1163/how-to-make-a-tile-based-game-with-cocos2d]]
I got everything working on non-retina displays but when I put my iPhone 5.0 simulator into retina mode it crashes on boot. I was able to push the test to my iPhone 4S but all x and y coordinates are off and the entire .tmx map is smaller in size. Any ideas as to why this is happening? I saw there were fixes in 0.9.1 for retina display issues but I was hoping I am just missing something simple.
It fails at
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
int retVal = UIApplicationMain(argc, argv, nil, @“AppDelegate”); <- SIGABRT
Full project attached.
Thanks for your help,
TileGame_2.zip (9669.7 KB)