Hey!, thanks for the quick support. I tested and the graphics look fine now. Also I remote debugging using Safari and i can see that the gamecanvas have the right dimensions, but the Cocos2dGameContainer have another dimensions.
Thats not a problem, but.. how can I get the device dimensions ie. 1960x1306, in order to load the HDR graphics on some devices? Using
cc.EGLView.getInstance().getFrameSize(); returns the Cocos2dGameContainers dimensions.
Thanks in advance.!
Huabin LING wrote:
AND … It has been fixed in this pull request: https://github.com/cocos2d/cocos2d-html5/pull/1477