In the current game that I’m developing, we are using a design resolution of 480x320 (Landscape) and using a FIXED_HEIGHT Resolution policy. Im using HDR graphics for the bigger resolutions, but in the iPad4 the graphics are displayed in poor quality since the canvas size instead of being 2048x1536 is 1024x768.
How can I fix this issue and make the canvas size equal to the real size of the device screen? I was using 2.2.1 and now I updated to 2.2.2.
Thanks in advance.