So, when I want my entire scene to shake I call the following command on my scene:
this->runAction(CCSequence::actions(CCShaky3D::actionWithRange(4, false, ccg(10,10), 2.5), NULL));
Which works perfectly during execution. However, after the action has finished the scene is still deformed in its last “shaky” state. Is there a way to “reset” the grid after execution has finished?