Issue: The renderer doesnât batch bitmap fonts.
Engine: v3.0 final
Reproduce: Add multiple (like 10) labels using the same bitmap font to a scene and watch the glcalls in the debug info go up.
The renderer doesnât batch bitmap fonts, due to all fonts using the RenderCommand Type CUSTOM_COMMAND.
I understand why ttf drawing uses a custom command, but couldnât the bitmap font use a quad command? Or am I missing something, in regards to special âcustomâ commands that are performed on the bitmap font?
Kind regards,
Michaël