Renderer doesn't batch multiple labels using same bitmap font

Issue: The renderer doesn’t batch bitmap fonts.
Engine: v3.0 final
Reproduce: Add multiple (like 10) labels using the same bitmap font to a scene and watch the glcalls in the debug info go up.

The renderer doesn’t batch bitmap fonts, due to all fonts using the RenderCommand Type CUSTOM_COMMAND.

I understand why ttf drawing uses a custom command, but couldn’t the bitmap font use a quad command? Or am I missing something, in regards to special “custom” commands that are performed on the bitmap font?

Kind regards,
Michaël

We still need this question answer. Here is my question on this topic: Draw Calls are more than expected (Bitmap fonts are not batched!) :frowning: