Issue: The renderer doesn’t batch bitmap fonts.
Engine: v3.0 final
Reproduce: Add multiple (like 10) labels using the same bitmap font to a scene and watch the glcalls in the debug info go up.
The renderer doesn’t batch bitmap fonts, due to all fonts using the RenderCommand Type CUSTOM_COMMAND.
I understand why ttf drawing uses a custom command, but couldn’t the bitmap font use a quad command? Or am I missing something, in regards to special “custom” commands that are performed on the bitmap font?
Kind regards,
Michaël