I’m coming from the ObjectiveC version, but with it’s uncertain future and lack of good Android support it was time to switch. And gotta say, having mostly worked with Cocos2D v.2 (ObjectiveC), Cocos2D-x v.3.X has been amazing and there has been no horrible memory handling so far (That was my biggest worry moving back to c++) also amazing to see Cocos2D-x shipping with more or less everything you need. It’s been just as productive to work with as cocos2d-objc was.
Maybe the death of Cocos2D-ObjC is really a good thing getting more devs over to Cocos2D-x,
Or you for example use 4 fingers at once on iPad (multitouch gesture for switching apps)…
Anyway nice to see the next version. Do you plan to do anything for windows phone? Add missing windows phone projects to cocos studio creator (yeah the project which has precompiled libs) and do something with 3rd party libraries? There’re plenty for c# project and it’s not quite nice you removed it win8 Universal sucks!
Also nice to see improvments for gui. It needs a lot of features. I’d like to see ToogleButton It’d be helpful.
And last wish: please improve animation editor in cocos studio (time instead of frames, animation easing and other stuff people propose - just look at cocos studio topic).
Now, I am using Cocos2d-x3.8 and I have see one problem. When I use “TransitionPageTurn” with a Scene that use PageView or ScrollView, it has error when transition (scene only . This problem has appeared from Cocos2d-x 3.2 when the first time I have worked with Cocos2d-x.
I have created the issue in github with the code and captured screen.
I just notice a new bug with scene transition and built-in physics.
When using transition the edgebox physics which you create when initializing the scene will be disappear. If you replace a scene without transition, everything is fine.
pls note that with version 3.4 everything work well. I just add to issue checker pls check
And i attached my test file, too. test.zip (3.0 KB)
Hi @pandamicro, thanks to the team for the new update! More and more we love the Cocos2d engine…
One short question - didnt find in forum… any timelines or plans in near future for the Sprite3D class running without jsb directly in html5?
Have you changed something related to setAnchorPoint function in Final release? We updated from 3.8Rc0 to 3.8 Final and all our Labels moved down for 20-30px.