Since a while, I’m trying to read some .LWF files that I extracted from an Android game. The game uses cocos2dx libraries so I assume the only way I have to read the LWF files is to use Cocos Studio. It seems easy to do but nonetheless, I’m lost and I don’t know how I can make Cocos Studio supporting LWF files (https://github.com/gree/lwf) in order to eventually read them. I’m sorry to ask such a question but I’m looking myself for weeks and there isn’t any tutorial which can explain how to do it.
Thanks in advance for your replies.