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We don’t deploy builds done on developer desktops: Is there a way to install CC on a CI server and call build / package steps from the command line?
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If VS Code is no longer supported - and the internal editor was removed - what editor replaces it?
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Which cocos products are actually receiving attention? Is it safe to start projects for cocos2d-x or cocos2d-js? The cocos2d-js used in CC projects is hosted on GitHub as a seperate project - are they going to be merged or just drift further apart?
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Is there any English documentation anywhere explaining the Creator Extension API / how to create extensions for CC?
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Are the internals of CC documented anywhere? i.e how to make new nodes that plug into the renderer and do custom GL/Canvas stuff?
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I haven’t tried. Travis is what we use internally.
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You can use whatever you wish VSCode was supported more in depth than other editors. I still use VSCode and our internal developers use Sublime Text, WebStorm, etc, etc
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Attention? What kind of attention? In the press? All of our product offerings are actively worked on. Cocos2d-js is going to be removed from the Cocos2d-x bundle and that will make Cocos Creator the default JavaScript environment.
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Docs are here: http://www.cocos2d-x.org/docs/creator/manual/en/extension/?h=extension
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API Docs are here: http://www.cocos2d-x.org/docs/creator/api/en/
The Creator manual is here: http://www.cocos2d-x.org/docs/creator/manual/en/