Problems with new mechanism CCFileUtils::sharedFileUtils()->setResourceDirectory("iphonehd");

Hello guys…

I decided to migrate to newest cocos2d-x build,
headaches have taken hold of me…

Now my game doesnt work… i set two folders for ipad e ipad-retina
it does not build properly on xcode…
is the new release killing retina suport?

how am i suppose to behave?