Problem with Armature

Hi there,
I’m testing dragon bones animations using the dragon animation. I exported that animation, (plist, xml, png).
All parts of the dragon are displaced when I use Armature.
I attach screenshots. Any idea of what is wrong?

I’m using that modified version of dragon bones v2.2:
http://zengrong.net/post/1915.htm

because the version 2.4 of dragon bones can’t generate a plist file.


TestDragonBones.png (184.2 KB)

I have the same proble, it happends in retina mode. Does any one have a solution for this problem.?

i have try the CCAramture and had the same problen like the one you show in the picture.
I have try the code from dragonBones for cocos2dx version 3.2 and 3.3, and they solve this problem.
My problem is that i have a project with the version 2.2.6 of cocos2dx, and im trying to use the version of dragonBones for 2.2.2 from here and get the error for
“typedef std::function<void(Event*)> Function;”

I have solved the problem by using the normal resolution plist for both resolutions normal and HD