Problem - Sprites are blurred in full screen mode in Windows 7

Hi, I’m using cocos2d-x 3.2 for developing an Application in Windows 7.
The problem is that mouse cursor and sprites look blurred or cracked in full screen window.
The following code is the way for me to make full screen window.

bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
glview = GLView::createWithFullScreen(“Application”);
director->setOpenGLView(glview);
}


}

Is there anyone who knows what the problem is?
Please, help me out!
Any help is appreciated. Thanks.

Please post some screenshots with the sprite, that you expect to see and the blurred version.

  • original

  • blurred version

You might not be able to notice the differences.
haha…
I really want to fix it!
please, help!
Thx :slight_smile:

That’s why diff programs exist :smiley:

Which formats are you using? png, jpeg, pvr? Premultiplied textures? Which mode(e.g. RGB8888)?
Are your sprites even or uneven resolutions?

It seems it has a problem with sub-pixel rendering and is applying some filtering, caused by uneven sprite resolutions.

Image Format: PNG
Pixel Format: RGBA8888
Display Resolution: 1920 X 1080
I don’t know about the rest.

There is something weird.
The cracked image on the screen looks right on screenshot.
What did I do wrong?
haha…

Anyway, Thanks :slight_smile:
You helped me a lot!