SetWindowLong NewWndProc Error:1400
cocos2d: fullPathForFilename: No file found at script/jsb_debugger.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/DevToolsUtils.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/core/promise.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/transport.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/actors/root.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/actors/script.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/main.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/jsb_boot.jsc. Possible missing file.
But the following missing file warning is ok, we search for compiled jsc binary file instead of original js file firstly, if not found we will use the js file.
I saw someone who met the same issue for passing a layer in cc.director.runScene, however it accept only cc.Scene and its sub classes, can you check it out ?
I have a similar problem. I checked and a cc.Scene is passed to cc.director.runScene(). I get this even with a fresh project created from the Cocos Code IDE.
Nonetheless, I only get this problem when trying to run the app from the Cocos Code IDE hitting the Mac Run button, or running it from the console with
cocos run -p mac
It does boot the app, but it says “Error occured while launching in connector” (launching remote debugger) and the app window keeps waiting for debugger to connect for ever.
If I run it in the browser it works fine, even from the Cocos Code IDE.
When I first tested it it worked fine. But at some point it broke. I suspect it may have something to do with a cocos2d-x-3.3 instalation I put alongside. Does it make sense? If so, how can I uninstall everything and restart from scratch?
Here’s my console output:
objc[6946]: Class AVAudioPlayer is implemented in both /System/Library/Frameworks/AVFoundation.framework/Versions/A/AVFoundation and /Users/roger/Documents/cocos/CocosJSGame/runtime/mac/PrebuiltRuntimeJs.app/Contents/MacOS/PrebuiltRuntimeJs Mac. One of the two will be used. Which one is undefined.
Console: listening on 0.0.0.0 : 6050
Console: listening on 0.0.0.0 : 6060
cocos2d: fullPathForFilename: No file found at script/jsb_debugger.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/DevToolsUtils.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/core/promise.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/transport.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/actors/root.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/actors/script.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/main.jsc. Possible missing file.
libpng warning: iCCP: known incorrect sRGB profile
(there’s also the RGB wrong profile thing, but this may be for another thread)
I saw two other developers report this bug in another thread, I think we should look into it more seriously, I think Cocos2d-x team may be able to help us.
I am having the “Possible missing file” error as well.
It happens with files that I have in a linked folder. The linked folder is inside the “res/” folder and it always worked fine until two days ago. Now, even after reinstalling the IDE, I can no longer get the app to debug.
I also tried removing the linked resources and adding them again, but nothing changed. The paths show up properly in the properties window of the IDE for the project.
I’m not sure what to do as I can no longer run my app at all. Any help would be appreciated!
I’m seeing this error too. What I do is to remove the app from the device and then it starts running “normally”. If I modify the sources I get the error on the blue screen the that says “waiting for file transfer” when the game is copying the modified files.