Possible to also saveToFile thumbnail of RenderTexture?

I’m using a RenderTexture to save a portion of the screen to a file at one resolution, 2048x2048, and I would also like to save out a smaller version of that image, 25% or 50% smaller. I realize that I could do this by re-rendering that portion again with a different RenderTexture, but wanted to check if someone knew of a faster (processor wise) way to take that existing image/texture and scale it and save to file without re-rendering it?

May be this will help you.