Hello, when the game is loading our main scene, the code of the components is initializing a bunch of ParticleSystems (about ~20 of them)
From the profiler in Chrome, it shows that it is causing the low FPS & lag we experience in the first 2-5s of the game (~10 FPS, almost feel like a freeze). 80%+ of the processing time is spent inside InitWithFile()
What is the advice for optimization? Any links /resources and advice is appreciated.