Hey All,
I’m using particles in my game and they consistently look bad against bright or colorful backgrounds. This post describes what I’m talking about: http://gamedev.stackexchange.com/questions/22989/how-can-i-achieve-a-good-fire-effect-with-alpha-blending-and-particles
To reproduce this you can change the background in cpp-tests to white and you’ll see most of the particle colors will turn white as they are emitted. I think this is due to the ADDITIVE blend function basically adding the colors towards white and not taking into consideration the src (background) color. It might also be related to the shader being used with the particles.
I’ve tried pre and non-pre multiplied alpha blendfunc with no luck (both look bad for different reasons).
Has anybody had any luck solving this with a custom shader or blend function?
Thanks!