my cocos2dx engine version is 3.0alpha , I want to use the particle system. The editor tools I used is particleeditor. But I have found that the latest particleeditor version use the cocos2dx engine version is 2.2.version . And the plist made by the editor couldn’t have the same effect in editor of 3.0 version test cases.
How can i solve this problem? I want to see how the plist of particle system in the 3.0 cases generatered。
Can someone give me some advices?