I guess creating a game with cocos2d-x, and porting it to run on OUYA would be really effortless right?
As cocos2d-x supports androids, OUYA won’t be in any different.
Is there anything I’m missing out? Or need to be concerned?
In addition, are there any games out there created with cocos2d-x and run on OUYA now ?
I remember that some one have been doing this job in this community. Adding OUYA’s joystick support a required job. I’m not sure how about their progress recently.