[newbie-questions]about IDE for cocos2d-x

Hello everybody,I’m new to android game development ,and without any experence in using engines.I was learning how to use cocos2d-x recently but came across so many problems,I describe they beblow and hope for your help:

  1. which code editor/IDE is recommended?
    I use eclipse+cdt+MinGW,but I find the “class” folder in the project will not be imported into eclipse.

  2. Can I import the .so fils produced by “build_native.sh” cmd into my development environment?
    I mean if I am inputting a class name such as cocos2d::CCDirector,the IDE can provide me auto-prompt function.

Thanks for your concern!

才接触游戏开发,没有经验也没人讨论,空了自己捣鼓cocos2d-x,捣鼓得头破血流了!!!plz help me~

1)该用什么编辑器好呢?
我装了eclipse+cdt+MinGW,但是导入cocos2d-x游戏工程时,它并不会导入cpp文件。该不会要单独编写然后放入工程吧?

2)可以把生成的.so文件导入到IDE吗?
就像用eclipse开发java一样,可以给我自动提示。
还有呢。如果cpp代码里有误,该不会只能在build_native时才给报错?

还有好多问题啦,先把最折磨自己的问题提出来,希望可以得到大家的帮助,谢谢了!~

PS:英文表达不流利,就有翻译成中文了。^^

I think you should read official document for how to develop with ndk.
http://developer.android.com/sdk/ndk/overview.html

After you have runned the ndk example successfully, you can refer this article
[[How to run HelloWorld on ndk r4 and r5]]

Take my environment for example, I use eclipse+cygwin. The eclipse is used just for writting java code,
generating .apk file and run the program. The native code was written with vs or UE, and builded by
eclipse.