hello guys…
i got the problem in transition…
i can’t get the current running scene in CCdirector::sharedDirector()->getRunningScene();
when i debug, i realize that at transition code at cocos2dx also need current scene, right?
but i got a null current scene…
any help are appreciated.
sorry for the poor english…
I had same issue on android (while iOS version works OK). Fortunately, code already had own singleton class that also tracked current scene. Using it instead of CCDirector::sharedDirector()->getRunningScene() solved problem.
it’s solved…
i just add
CCDirector::sharedDirector()->runWithScene(CCScene::node());
CCDirector::sharedDirector()->drawScene();
after get transitionscene…
I call “CCDirector::sharedDirector()->Init()” again… // for use CCDirector::sharedDirector()->runWithScene();
thx for help sergey…