i think this is probably because the particle pieces are anchored to the center of the emitter and when you move the emitter it moves the center anchor which makes the pieces jump
Can you show the code for the bouncing ball and the following emitter?
– Edit –
The more I look at it, now I notice that it only jumps in the Y direction and not in the X direction, do you have width/height defined on the emitter?
I didn’t have the width / height set previously but I do now and it didn’t make any difference.
Unfortunately I can’t share all the code but the gist if it is:
The ball script has the particle system assigned through the editor and I use physics (applyImpulse) to make the ball jump on click. On lateUpdate I assign the particle systems position to the balls position.