try to move simple CCNode with CCSprit as member to the left side and it give me strange result , all the other dirctions working fine that is right , up , down only left give me problem the sprit is moving way out of the screen . here are the functions i have
they are called on ccTouchMoved
the job is to take the near sprite (Gem* other ) and replace with the current
//THIS IS THE PROBLEMATIC FUNCTION
void Gem::setGemPositionAnimationLeft(Gem* other,bool bMatch)
{
CCLOG("setGemPositionAnimationLeft");
CCPoint OrigGemPoint = getGemPos();
CCPoint otherOrigGemPoint = other->getGemPos();
CCMoveTo *otherMoveRight = CCMoveTo::create(0.3f,OrigGemPoint);
CCMoveTo *otherMoveLeft = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCMoveTo *origMoveRight = CCMoveTo::create(0.3f,OrigGemPoint);
CCMoveTo *origMoveLeft = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCSequence* otherSequenceActionRightAndLeft = CCSequence::create(otherMoveRight,otherMoveLeft, NULL);
other->mySprite->runAction(otherSequenceActionRightAndLeft);
CCSequence* origSequenceActionLeftAndRight = CCSequence::create(origMoveLeft,origMoveRight,NULL);
mySprite->runAction(origSequenceActionLeftAndRight);
}
void Gem::setGemPositionAnimationRight(Gem* other,bool bMatch)
{
CCLOG("setGemPositionAnimationRight");
CCPoint OrigGemPoint = getGemPos();
CCPoint otherOrigGemPoint = other->getGemPos();
CCMoveTo *otherMoveLeft = CCMoveTo::create(0.3f,OrigGemPoint);
CCMoveTo *otherMoveRight = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCMoveTo *origMoveRight = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCMoveTo *origMoveLeft = CCMoveTo::create(0.3f,OrigGemPoint);
CCSequence* otherSequenceActionLeftAndRight = CCSequence::create(otherMoveLeft,otherMoveRight, NULL);
other->mySprite->runAction(otherSequenceActionLeftAndRight);
CCSequence* origSequenceActionRightAndLeft = CCSequence::create(origMoveRight,origMoveLeft,NULL);
mySprite->runAction(origSequenceActionRightAndLeft);
}
void Gem::setGemPositionAnimationUp(Gem* other,bool bMatch)
{
CCLOG("setGemPositionAnimationUp");
CCPoint upperOrigGemPoint = getGemPos();
CCPoint otherOrigGemPoint = other->getGemPos();
CCMoveTo *otherMoveDown = CCMoveTo::create(0.3f,upperOrigGemPoint);
CCMoveTo *moveDown = CCMoveTo::create(0.3f,upperOrigGemPoint);
CCMoveTo *moveUp = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCMoveTo *otherMoveUp = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCSequence* SequenceActionUpAndDown = CCSequence::create(moveDown,moveUp, NULL);
other->mySprite->runAction(SequenceActionUpAndDown);
// upper gem move down action
CCSequence* SequenceActionDownAndUp = CCSequence::create( otherMoveUp,otherMoveDown,NULL);
mySprite->runAction(SequenceActionDownAndUp);
}
void Gem::setGemPositionAnimationDown(Gem* other,bool bMatch)
{
CCLOG("setGemPositionAnimationDown");
CCPoint upperOrigGemPoint = getGemPos();
//CCLOG("Gem %s %s upperOrigGemPoint! x:%f ,y:%f",getImageName().c_str(),getGemId().c_str(),upperOrigGemPoint.x,upperOrigGemPoint.y);
//the down gem pos , that the upper gem suppose to go when dragged down
CCPoint otherOrigGemPoint = other->getGemPos();
//CCLOG("Gem %s %s moveToPoint! x:%f ,y:%f",other->getImageName().c_str(),other->getGemId().c_str(),moveToPoint.x,moveToPoint.y);
//down gem move up action
CCMoveTo *otherMoveUp = CCMoveTo::create(0.3f,upperOrigGemPoint);
CCMoveTo *moveUp = CCMoveTo::create(0.3f,upperOrigGemPoint);
CCMoveTo *moveDown = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCMoveTo *otherMoveDown = CCMoveTo::create(0.3f,otherOrigGemPoint);
CCSequence* SequenceActionUpAndDown = CCSequence::create(otherMoveUp,otherMoveDown, NULL);
other->mySprite->runAction(SequenceActionUpAndDown);
// upper gem move down action
CCSequence* SequenceActionDownAndUp = CCSequence::create( moveDown,moveUp, NULL);
mySprite->runAction(SequenceActionDownAndUp);
}