I thought glTranslate was not valid/usable in opengl es 2.0
Parallax nodes work correctly with this method, right? (cannot test it right now as i’m not at home)
If i assume that initial camera position (center of the screen) is 0, 0 moving it to 100, 100 would mean moving the layer ~~100,~~100?
I guess it makes sense. I’ve been trying to avoid moving all objects for faking camera movement as i’m using box2d and it doesn’t behave as well if you start teleporting things around
Thanks a lot