Im looking in the new API reference : http://www.cocos2d-x.org/docs/api-ref/
and i can’t find any any thing about : CSLoader
and the search doesn’t work .
About the CocosStudio
Ican’t find any data about the .csd file type ( which is scene type i guess ) and how to work with it .
Also no info about he new CocosStudio Button advance section , how to use it
Edit: I am also adding Cocos Studio docs to this site as well. Day by day. Should hopefully be done today. I am running into small things that are taking more time.
Let me see what I can do to help, but also our teams in China are beginning celebrating the Chinese New Year, so it might take a few days to get a response.
But i have 2 problems here :
1 . i like to know how to load the csd as full scene if i can , i dont know . also i need to know what this file structure
in terms of what data i can get from it
2 . CSLoader::getInstance()->createNodeWithFlatBuffersForSimulator is not in the new API reference , which is in the work. @slackmoehrle
Also i didn’t t found any CocosStudio project files in the tests i mean the : .ccs files .
Although i see directory named : cpp-tests\Resources\ccs-res
Why not ? you guys are full force to push it forward … no?
at list this is my impression .
Took advantage of the developers who what to test it … not breaking their head to guess it .
They are two separate files. My understand is the .csb is the binary representation of the .csd file. CocosStudio will create binary files when publishing because they are faster to load at runtime (in your game).
When designing in CocosStudio it edits the .csd files. They are plain text files, try looking at one in your text editing program. The .csb files are only created on publish/export. The .csd files are located in the ‘cocosstudio’ folder of your project.