Keyboard dispatching have changed recently in developed version. What I really miss in this new style is lack of setKeyboardEnabled()
method, which allowed me to temporary disable the incoming keyboard input (on time of cutscene for example). Of course I can do it myself by putting flag in my Layer
, which will be checked on enter of onKeyPressed()
and onKeyReleased()
, but maybe it should be somehow implemented in engine, as it seems to be usefull feature?