As you can see from the attached screenshot the TestCpp from the cocos2d-2.0-x-2.0.4 doesn’t correctly scale up the content to fullscreen. Since I have found no solution on the board so far and this is certainly interesting to others as well, what else has to be changed in the applicationDidFinishLaunching-Method to scale the content correctly. I know someone on the board said that desktop is just for debugging, but that would be kinda a waste of this engine in my opinion, so please help.
-(void) applicationDidFinishLaunching:(NSNotification *)aNotification
// create the window
// note that using NSResizableWindowMask causes the window to be a little
// smaller and therefore ipad graphics are not loaded
NSRect rect = NSMakeRect(200, 200, 1200, 800);
window = [[NSWindow alloc] initWithContentRect:rect
styleMask: ( NSClosableWindowMask | NSTitledWindowMask )
// allocate our GL view
//isn’t there already a shared EAGLView?
glView = [[EAGLView alloc] initWithFrame:rect];
// set window parameters
What must be changed in order to scale up the content correctly?
Scale.png (156.3 KB)