Hi, I want to load an image with many sprite frames. For the texture I can use CCSharedTextureCache::addImageAsync, no problem. The problem is when I call this method in game thread,
it feels pretty slow. I want to load resources in background thread, but the wiki says the autorelease pool is not thread safe. Is it okay if I load resources in another thread? Such as sprite textures, sprite frames,sfx and musics.